Status indicator diamonds now only show for blocks on the player's team.More dangerous in survival, but unlikely to see use in attack and PvP. All flak cannon damage area damage increased by 10 (50 to 60)Ĭan now survive and defeat one Toxopid or Sei. Laser damage increased by 10 (100 to 110).Air unit corpses can now also be destroyed by standard bullets Previously they absorbed all non-piercing projectiles before exploding. The patch notes for Build 127.2 state that Eclipse and Mace have been buffed. Has been moved into the "Units" category of blocks instead of with small transport.-20 health per tile (Small wall 520 to 500, Large wall 2080 to 2000).Range is recalibrated to no longer overshoot excessively like in Version 6.Now catches units like Fortress and Eclipse staying at their max ranges.Overall buffed, becomes cheaper form of heavy damage as an alternative to Fuse.Surge Alloy is now a viable ammo type for Swarmer.Surge Alloy ammo multiplier increased from 2x to 4x.Pyratite ammo multiplier increased from 2x to 4x.Blast Compound ammo multiplier increased from 4x to 5x.Will require less to pull in heavy air enemies. No longer displays 2x ammo multiplier, which has no effect on power consumption.No significant direct changes, but Hail will now be able to hit Rissos easier when attacking at their maximum range. Consumes ammo faster, but is more efficient against heavy units.Now detects most air units in its radius, including the new Zenith making it much stronger.Slightly better as a disposable turret.Can result in more space-efficient production of Spore Pods given surface water.Now produces 0.6 Spore Pods per second.This is expected to kill off spore-to-power schematics. Now requires three Water Extractors to run at full capacity.Affinities will only show up if the map has suitable tiles.Will have a harder time attacking Cores.-0.4 Missile firerate (3/sec to 2.6/sec).No longer outranges most turrets, including Scatter. +0.03 Primary flak cannon firerate (2x 3.3/sec to 2x 3.33/sec).+8 Area amage on all flak cannons (42 to 50).+5 Damage on straight-firing weapons (50 to 55).+4 Area damage on all homing weapons (30 to 34).+4 Damage on all homing weapons (10 to 14).No longer outranges Scatter, which has also received a range buff.Potentially outclasses Horizon for a suicide bomber due to identical item capacity.Allows more damage from Blast Compound bombing for a single Flare.Allows Flare-operated schematics to work more efficiently.+0.06 Tertiary sapping laser firerate (2x 1.3/sec to 2x 1.36/sec).+0.14 Secondary sapping laser firerate (2x 2/sec to 2x 2.14/sec).Increased sapping fire rate means increased health gain. +0.16 Secondary sapping laser firerate (2x 1.5/sec to 2x 1.66/sec).+0.14 Main sapping laser firerate (2x 2/sec to 2x 2.14/sec).Fire Rate converted from 2x 2.5/sec to 5/sec.Range now accurately reflects laser length. No longer outranges the detection of Lancer. Spectre will now actively detect Fortresses as its range is now 32.5 blocks. Still does not outrange Hail, whose range has been increased to 29.37. Mono is the only unit not to receive any changes in v7. Miniscule changes to range are generally negligible unless specified in Notes. Note: Range changes are mostly recalibration of bullet lifespan - In V6 most units and blocks overshot their range by many blocks.
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